Custom Education

Code-A-Bot Team Challenge


The Cube, at QUT, provides a unique team building experience.

The Cube is one of the world’s largest digital interactive learning and display spaces dedicated to providing an explorative and participatory experience of QUT’s Science and Engineering research. But did you know that it can also inspire your team?

The Cube at QUT
Located within QUT’s Science and Engineering Centre, The Cube is a world-best visualisation and simulation environment made up of 190 square metres of high definition screens, including 48 touch panels, integrated with 14 projectors.

The Cube consists of 48 multi-touch screens soaring across two storeys. Housed in QUT’s Science and Engineering Centre, The Cube is a hub for scientific and digital exploration. Collaborating with QUT researchers and drawing on knowledge and data from research areas in The Cube facilitates opportunities for the public to discover, visualise and contribute to research projects. A dynamic suite of applications have been developed for The Cube, to bring Science, Technology, Engineering and Mathematics (STEM) to life for students and the community alike, through engaging and interactive programs that are mapped the Australian school curriculum.

Every day The Cube is open to schools and the general public to enjoy and learn through STEM-based experiences.

Launched in 2017, The Cube’s Code-A-Bot application enables people to work together to run a virtual recycling factory as efficiently as possible, through using the touch screens to attach parts to a virtual robot and coding the robot to perform tasks. The program introduces coding and showcases QUT’s robotics initiatives, while inspiring group collaboration and a greater understanding of resource management.

Code-A-Bot is an interactive digital game putting you in charge of programming robot workers to collect and sort rubbish, improving the overall efficiency of a waste recycling plant, DERP (Department of Environmental Resource Processing). Using The Cube’s digital touch screens, robots can be coded to move, sense, and collect or distribute rubbish around the facility and into the correct bins. You can also work together with other players and their robots to improve efficiencies and achieve the best results for DERP.

A “Code-A-Bot Challenge” offers a unique team building activity for QUT industry partner organisations and schools alike. The Cube’s two-story screen allows for two teams to compete against each other for the honour of developing the most efficient virtual recycling plant. Each touch screen is dedicated to a robot which team members can ‘fit out’ and ‘code’ to increase their efficiency. At the start of the Code-A-Bot challenge, the recycling robots are slow and inefficient. They need team members’ help to recode them and turn into a recycling plant for the future.

QUT offers a Code-A-Bot Challenge experience to valued partners. Contact me to discuss how the QUT Code-A-Bot Challenge can help with team building in your organisation.


Kristy Hammond is a Corporate Partnership Manager for QUTeX. She is passionate about authentic leadership, corporate learning and development, strategic business development and ultimately, organisational success. As a commercially astute business leader and coach, her focus is on helping organisations achieve success, through providing strategic L&D solutions to help improve their capability, productivity and organisational development. Kristy has a breadth of strategic business experience in running businesses, leading successful large teams and creating and delivering on large offshore learning projects, primarily in the education and media industries.

Write A Comment