QUT is the first university eSports program in Australia. Esports is a $1.2 billion global industry, with about 239 million people watch gaming tournaments annually on the web, TV broadcast, and in stadiums. Competitive video gaming involves tournaments played online, with professionals also playing in stadiums in front of massive audiences.
“We’ve got the best specs in terms of games and hardware and we’ve got the most developed program in the country – training, industry linkages, competitions, and a pathway to professional involvement in a billion-dollar industry as either a player or behind the scenes, says QUT eSports coordinator Dylan Poulus”
Since COVID-19 QUT Esport has seen an increased interest by students and their engagement online is a lot higher than the previous year. Although the on-campus connection isn’t possible the connection between students in the community is still there. To keep students involved, several social events and competitions have been held online which has been well received. QUT eSport aims to keep developing these initiatives online, even when eventually things return back normal.
One successful online initiative is the QUT Women in Esports group who has been running online social events to help drive more inclusive engagement and form strong bonds among female members of the esports community. Another event is the final round of the ladder stage of the Intervarsity League of Legends competition. All of these games are streamed on the Twitch channel.
Find out more about QUT Esports