How was your summer? We spent ours exploring art and science with lots of new friends! Our Public Programs Officer, Kerry Turnbull takes us through the highlights of the 2018 Draw it. Code it. | QUT Summer Holiday Program at The Cube. Read more
“One of the main rules which structure all my drawings is that I do not work from imagination. I draw my surrounding as I look at it in the very moment of mark making. Every line, every shape you see on the drawing belongs to the shape which is in my field of vision while I am drawing”. Gosia Wlodarczak Read more
This year’s FIRST® LEGO® League Tournament at QUT Gardens Point was a blast! 36 teams, coaches, and spectators arrived bright and early at The Cube on Saturday 18 November to take part in the annual robotics challenge for students aged 9–16 years.
This year’s HYDRO DYNAMICS theme delivered lots of learnings in relation to sourcing, transporting, and disposing of water. Students also applied their water solving skills to real-world problems in the Research Project Challenge eg. improving water fountains at their school or designing their own reusable watter bottle prototype. Read more
Code-A-Bot is The Cube’s new interactive digital game in which players program robot workers to collect and sort rubbish in a bid to create the most efficient virtual waste recycling plant at DERP (Department of Environmental Resource Processing) .
This is what a robot in Code-A-Bot looks like – small and cube-like – we call him robot.
Over the past two months’ school students participating in The Cube’s newest STEAM for Schools workshop, Tinkering with Technology, have had the opportunity to meet and interact with Pepper the Robot.
Students spend their day at The Cube imagining a future with robots as companions and helpers before tinkering with technology and craft materials to explore their ideas. The topic was developed in consultation with key QUT researchers in the field of robotics and aims to inspire curiosity and creative thinking.
For the past six months, the Cube Studio have been developing Code-A-Bot, a game ased around a fictional recycling facility run entirely by robots. Code-A-Bot will be launched and playable at QUT’s Robotronica on 20 August and afterwards will become a regular project rotating on The Cube screens.
Welcome to the DERP (Department of Environmental Resource Processing)
DERP has created an automated materials recovery facility, run exclusively by robots to sort waste into material categories for processing and recycling. Unfortunately, the code that runs the robots has bugs and is inefficient and we need your help!
Visitors to The Cube need to debug and recode the robots to boost the efficiency of the plant. Players will have access to a host of sensors and cameras to assist the selection of the waste and can fit different manipulators to move the waste around the facility and hopefully into the correct bins.
Leighann Ness Wilson reflects on one of The Cube’s STEAM for Schools programs ‘Prototyping towards an age friendly city: LittleBits’
A few weeks ago we met RoboDog: a robotic companion whose tail lights up and sends a signal for medical attention if it senses its owner is unwell. We also met the founders of ICU productions who make bionic eyes for the visually impaired and heard a design pitch for a tech-enabled water collection system.
These were just three responses to the question: How might we prototype for an Age Friendly City? This was posed to a group of year 5 students from the Sunshine Coast region during our STEAM for Schools workshop at The Cube.
“Empathy is about finding echoes of another person in yourself.” Mohsin Hamid
Here we are, the final Echo reverberates across The Cube in hybrid glitch form.
The photo booth is installed, the virtual mirror throbs in anticipation and the Echo character maps across the space. She navigates us, “Come closer” she says, you are now part of something bigger”.
The last month has seen many creative and technical developments, including the integration of the narratives. They began as fiction and ended as readymades. Real intimate stories from real people. Through the mirror our storytellers confide in you, the user, revealing moments of their lives where they have suffered or overcome hardship. As their narrative unfolds the features of your face slowly morph into their face. They operate you with their expressions and leave you placed firmly in their shoes. This intimate experience forces us to relate and connect with those outside of our normal social sphere. Narrative has long been a tool for empathy, awareness and social change, Echo intends to push this further still by immersing the viewer visually as well as through the imagination.
A month under my belt and still two to go. The project is growing limbs by the second and each day seems more exciting than the last. Tech wise our facial tracking application is well on the way to having the main functionality working smoothly. Here’s a taster video of the first stage recorded live from the application with a few treatments added.
The next stage is user interface design and narrative content. It’s time to bring fiction, drama and sound to the work so you might see me cruising around Kelvin Grove campus collecting and researching personal stories. Don’t be shy, come and say Hello and get involved in my project.
Over the next three weeks I’ll use this research to write some intimate stories with the help of the creative writing and drama students. These narratives will be integrated into the final user experience where you literally see through someone else’s eyes, kickstarting the empathy engine..
Still so much to do but with the support of The Cube and the Creative Industries team, anything is possible!