My residency at The Cube concluded last month with the opening of my piece The Changing Room.
How would you like to feel? What if you could make it happen with a touch of a screen? What would you do with complete control over your own emotions and those of the people around you?
The Changing Room is a custom software installation and performance that allows participants to select one of hundreds of emotions, evoking that emotion in them and everyone in the space through a layered environment of light, visuals, sound, text, and interaction exhibited over a multi-level, many-sided display. Dealing with themes of surveillant architectures, social technologies, and smart homes, the piece simultaneously invades and cares for the emotions of passersby.
Upon entering the main space, you are confronted with the question, “Do you want to feel?”, and you are given the opportunity to select the emotion you’d like to experience.
The Changing Room then gets to work trying to make everyone in the space feel that emotion as intensely as possible.
Every zone of The Cube becomes active with different instructions, graphics, and activities that it guides passersby through. In one zone, your voice is interpreted as animated objects moving around the screens. If you touch them to pop them, a command is released instructing you to “hug the person next to you”, or “curl up into a ball”.
People in the booths are confronted with a monolithic block that slides back and forth roulette style, randomly choosing a booth to light up with an instruction intended for that group.
On the second floor, your body position is analyzed as you’re guided through a series of positions and contortions. The process of assuming the various positions is designed to evoke the emotion that’s been selected in the main space.
In another zone, ambient sound and voices are picked up by a series of microphones distributed throughout the area and analyzed. Depending on the currently selected emotion, you are instructed to adapt yourself to “share your feelings”, “calm down”, or “express more joy”.
The opening was accompanied by a special performance and dinner during which participants were fully immersed in The Changing Room. Performers took cues from The Cube and worked to amplify the emotions and guide conversation around themes of surveillance and social technology.
The evening concluded with a series of toasts to the future. While participants felt a mix of hope, fear, and ambiguity, I think we all left with a sense of open curiosity and questioning.
The Changing Room was created in collaboration with Sean Druitt, Ryan Bargiel, Allan Bishop, Samuel Collins, Daniel Fisher, Simon Harrison, Brian Jeffery, and the rest of the QUT Cube Team, and Andy Bates and Yu Kao. Performers included Viv Coburn, Brittany Hurkmans, Jacob Nye, Tiffany Symons, and Jackie Taylor. This project was completed as part of a TRANSMIT³ Residency at The Cube, QUT. The residency is presented by Ars Electronica and QUT.
Thank you QUT for having me and supporting this project! I am back in the states now and missing Australia already.
Photos by Kyle McDonald