QUT’s resident pop-culture roboticist Professor Michael Milford (Australian Centre for Robotic Vision) joined host Lee Constable for a quick-fire chat about maths in movies, as part of the Fast Five event at the 2018 Family Fun Day. Here’s a recap of their talk…
For the past six months, the Cube Studio have been developing Code-A-Bot, a game ased around a fictional recycling facility run entirely by robots. Code-A-Bot will be launched and playable at QUT’s Robotronica on 20 August and afterwards will become a regular project rotating on The Cube screens.
Welcome to the DERP (Department of Environmental Resource Processing)
DERP has created an automated materials recovery facility, run exclusively by robots to sort waste into material categories for processing and recycling. Unfortunately, the code that runs the robots has bugs and is inefficient and we need your help!
Visitors to The Cube need to debug and recode the robots to boost the efficiency of the plant. Players will have access to a host of sensors and cameras to assist the selection of the waste and can fit different manipulators to move the waste around the facility and hopefully into the correct bins.
Leighann Ness Wilson reflects on her role over the last six months, as The Cube’s first STEAM Education Officer.
My name is Leighann Ness Wilson and I’ve had the privilege of being The Cube’s very first STEAM Education Officer. With a Bachelor of Built Environment from QUT and over ten years’ experience in commercial Interior Design, it wasn’t until having my own children that I decided it was time to pursue my underlying goal to become an educator. My role at The Cube has allowed me to combine two of my passions: design and education. The practicums within my Graduate Diploma of Teaching and Learning, combined with my new role at QUT, have given me a profound sense of fulfilment. I find the combination of education and creativity both emotionally and professionally inspiring.