#GO423 Thanks Jammers

A huge thank you to all of our Idea Jammers who came to the CubeJam sessions in 2014! Next up is the Game On Symposium on August 9 – 10, where we will be awarding the best pitches from CubeJam 2: Show/Share/Challenge and showcasing the full length documentation of all three workshops.

> see you at GO423


Young Jammers

Cube Jammers from Pimpama College and QACI’s Young Scholars presenting their ideas for the Cube to family, friends and the camera.



Matt Ditton’s 3 simple steps to Cube glory

Our amazing mentor Matt Ditton from Many Monkeys Game Dev has given today’s Jammers the best prices for coming up with a great pitch for the Cube.

1. IDEAS, a lot of ideas

2. Performative development: take it into the actual space and walk it through

3. Storyboard: visual ideas are best communicated through visual language



Cube Jam 3: Inspiring Schools!

Today we are doing CubeJam 3: Inspiring Schools, with the brightest grade nine game dev students from Pimpama College and Queensland Academy of Creative Industries.

We are expecting these kids to seriously outshine our industry professionals and emerging game developers from CubeJam 1 and 2!




Jammy Pitches

Want to see what was pitched at CubeJam: Show/Share/Challenge?

Here is the recorded pitch from team Contemboration (Liz Iacopetta and Carol Cavanagh).

And below is team Loquacity and Hubris (Sean Fitzpatrick, Ori Wortley and Daniel Galbraith) with their ideas for the Cube!

These pitches are being judged as we speak with winners to be announced at the Game On Symposium in August!


Meet the Cube Jam Teams

Introducing the spectacular teams from Cube Jam: Show/Share/Challenge.

First up, meet our impressive team from Bond University:


The team from Bond University had a fantastic pitch for a digital community garden!


Next up is Team Loquacity and Hubris!


Team Loquacity and Hubris pitched an audio visualization project called Synthesia.


The incredible Keyboard Whisperers had a great pitch that used the entire Cube, not just one level.


We said thank you to all of our teams with a very fancy certificate.



Cube Jam 2: Show/Share/Challenge

Cube Jam 2: Show/Share/Challenge is happening! Teams of undergrad and emerging game designers are brainstorming some fascinating ideas with the guidance of the incredible Matt Ditton.



Cube Jam Presents: Matt Ditton

Introducing the incredible Matt Ditton: Cube Jam’s mentor and MC.

Matt Ditton brings years of experience in making games and interactive installations to the Cube Jam workshop.

His speciality is making projects happen. Be it code, art or production, Matt wears many hats. Before heading down to Melbourne, Matt was a key figure in the Brisbane game scene. He was Lead Artist at Krome Studios and Principal Technical Artist at Pandemic Studios before going on to work with studios such as Defiant DevelopmentQube Konstrukt, and Rezon8. He went on to become a lecturer and course convenor at Griffith University’s Games Design department. His company, Many Monkeys Development, specialises in mobile games and interactive art installations – the focus is on fun, unusual games with story and charm.

Some of the highlights from Matt and the Monkeys team include Curious Creatures for Splendour in the Grass, The Alternator Project for the ABC, Melbourne Museum ScienceWorks Think Ahead Installations, Nestea Chinese New Year Activation in Sydney and a bespoke virtual doubles games for ANZ at this year’s Australian Open.