Everything old is new again and you can get your 80s fix with The Retro Arcade, which launches on 6 January 2018 at the Draw It. Code It. QUT Summer Holiday Program. Using the power of algorithms and Unity 3D software to immerses users in an 80’s style world, The Retro Arcade includes two new games, Mighty Pucks and Track Stars, and old favourites Block Breakers, Space Junk and Parabola Pirates.
As our world rapidly changes with the influence of technology touching every aspect of our lives, it’s vital that children are equipped with the necessary skills to navigate a dynamic and ever-evolving future. In Queensland, the Department of Education and Training’s #codingcounts initiative places great emphasis on coding and robotics technologies, introducing these learning areas into the curriculum to ensure all students have the opportunity and support to become digital creators and innovators of tomorrow.
Australia’s waste problem is real and we want to create awareness and inspire kids (and adults) to look after our environment. Code-A-Bot has a strong environmental message teaching visitors to code, based on simple programming language featuring drag and drop, and the goal is to create efficiencies in a recycling plant for the future.
Based around a fictional recycling facility DERP (Department of Environmental Resource Processing), the aim of the game is to program robots to sort waste into material categories for processing and recycling. Robots can be coded to move, sense, and collect or distribute rubbish around the facility and into the correct bins. We need your help to make DERP run more efficiently!
Code-A-Bot is The Cube’s new interactive digital game in which players program robot workers to collect and sort rubbish in a bid to create the most efficient virtual waste recycling plant at DERP (Department of Environmental Resource Processing) .
This is what a robot in Code-A-Bot looks like – small and cube-like – we call him robot.
For the past six months, the Cube Studio have been developing Code-A-Bot, a game ased around a fictional recycling facility run entirely by robots. Code-A-Bot will be launched and playable at QUT’s Robotronica on 20 August and afterwards will become a regular project rotating on The Cube screens.
Welcome to the DERP (Department of Environmental Resource Processing)
DERP has created an automated materials recovery facility, run exclusively by robots to sort waste into material categories for processing and recycling. Unfortunately, the code that runs the robots has bugs and is inefficient and we need your help!
Visitors to The Cube need to debug and recode the robots to boost the efficiency of the plant. Players will have access to a host of sensors and cameras to assist the selection of the waste and can fit different manipulators to move the waste around the facility and hopefully into the correct bins.
“Empathy is about finding echoes of another person in yourself.” Mohsin Hamid
Here we are, the final Echo reverberates across The Cube in hybrid glitch form.
The photo booth is installed, the virtual mirror throbs in anticipation and the Echo character maps across the space. She navigates us, “Come closer” she says, you are now part of something bigger”.
The last month has seen many creative and technical developments, including the integration of the narratives. They began as fiction and ended as readymades. Real intimate stories from real people. Through the mirror our storytellers confide in you, the user, revealing moments of their lives where they have suffered or overcome hardship. As their narrative unfolds the features of your face slowly morph into their face. They operate you with their expressions and leave you placed firmly in their shoes. This intimate experience forces us to relate and connect with those outside of our normal social sphere. Narrative has long been a tool for empathy, awareness and social change, Echo intends to push this further still by immersing the viewer visually as well as through the imagination.
A month under my belt and still two to go. The project is growing limbs by the second and each day seems more exciting than the last. Tech wise our facial tracking application is well on the way to having the main functionality working smoothly. Here’s a taster video of the first stage recorded live from the application with a few treatments added.
The next stage is user interface design and narrative content. It’s time to bring fiction, drama and sound to the work so you might see me cruising around Kelvin Grove campus collecting and researching personal stories. Don’t be shy, come and say Hello and get involved in my project.
Over the next three weeks I’ll use this research to write some intimate stories with the help of the creative writing and drama students. These narratives will be integrated into the final user experience where you literally see through someone else’s eyes, kickstarting the empathy engine..
Still so much to do but with the support of The Cube and the Creative Industries team, anything is possible!
On Saturday 7 January, 4,200 visitors flocked to The Cube for an extra dose of physics fun to celebrate the opening of the Physics Observatory Summer Holiday Program.
We presented a range of Physics-inspired workshops including Hula Hooping by Vulcana Women’s Circus, live science shows by Street Science, a 3D flight simulator game facilitated by the QUT STEM for Schools team and Physics 101 workshops from QUT Physics Society. The live science shows by QUT Alumni Steve Liddell were a massive hit! Kids were amazed by Steve’s science experiments including exploding balloons with liquid nitrogen and a real hand-held fireball.
Activities from Physics Observatory Holiday Program also ran throughout the day including Physics Wiz Treasure Hunt which allowed families to discover hidden elements of the Holiday Program. Kids were also awarded a ‘Physics Wiz’ sticker! Other activities included Ball Run, which encouraged kids to compare how far and fast balls can travel using tubes and everyday materials on a magnetic wall. Take to the Sky was another popular (paper plane making) activity, which got kids thinking about gravitational forces and how fast and far their planes could fly.
We also announced the winners of the ‘Life on Mars’ Competition. Kids were asked to draw what they imagined life on Mars might look like incorporating what they know about STEM. Banjo Seaniger (8 years) won an Xbox One and Runners up Shaun Gareth (13 years) and Mikayla Daley (12 years) won admission to one of The Cube’s 2017 holiday programs.
Thanks for everyone who joined us for Physics Fun Day and for those who couldn’t make it Physics Observatory Holiday Program continues everyday 10am-4pm until Sunday 15 January. Check out this video for a taste of the program.
I recently went to the doctors, (nothing serious, just a check-up but thanks for asking), the doctor weighed me, he then read out a number and entered it into his computer. The number was 70. What does 70 mean? 70 what? Well kilograms apparently; but what does that mean? I know it’s the same as 70 bags of sugar, but what is the bag of sugar equal to? What does weight actually mean?
Weight, as we know it, could more accurately be called force, it is the force in which your body or mass is being pulled towards the scales by the gravity of the Earth (don’t try telling your wife it looks like she is putting on a little force, it’s still rude… apparently!). The number we call weight is the result of multiplying our mass by gravity, therefore, if we want our weight number to be less we can reduce our mass or the gravitational acceleration of the Earth, which is easier than you may think!
If I were in a plane flying at 35,000 feet, the gravitational effect of the Earth would be less and the scales I have strapped to my feet would show 69.72kg (yay, it’s working!). If I were to then jump from the plane the scales would read 0—this is because the scales are also falling and have nothing to press against to make a reading so I’d still weigh 70kg (boo!). But when I hit the ground my weight would shoot up to 428 kg for a very brief time then cease to be an issue.
If I wanted to lose a little weight I could just move to Denver, Colorado. In Denver, I would only weigh 69.92 kg however in Helsinki I would bust the scales at 70.13 kg. This is due to the irregular surface of the Earth; altitude, local topography and geology all play a part in how gravity affects us and our weight.
If mass and gravity are the factors we calculate weight by, what happens if we crank up the numbers? The Sun, with its huge mass, has a gravitational pull 28 times higher than Earth’s so if I were to stand on the surface of the sun, I would weigh nearly 2 tonnes (wow!). Although my gargantuan weight would be the least of my issues!!!
In the Physics Observatory, the new screen project at The Cube, users can adjust the gravity of the room with the gravity board. Visitors can slide the gravity changer all the way from 0g to the same gravity as the Sun. All of the objects in the observatory are affected by the gravity change, even the water flowing from the lion’s mouth and the swinging pendulum; it is lots of fun flinging hundreds of blocks around the room in 0g!
Come have fun with physics at the Physics Observatory. It’s officially opening on 17 September and there will be a physics-inspired holiday program in December/January Summer Holidays.
Hi, Lauren here. I’m wrapping up my two month TRANSMIT3 Residency at The Cube and next Thursday 11 August will be the official opening of the new piece I’ve been working on with the team.
The event will feature an interactive performance installation in which we dine together in a near future where we change feelings like channels on a TV, swipe left for nostalgia, swipe right for glee, and follow each other as The Cube tracks us all.
Stay tuned for my last blog post which details how this event plays out.