“One of the main rules which structure all my drawings is that I do not work from imagination. I draw my surrounding as I look at it in the very moment of mark making. Every line, every shape you see on the drawing belongs to the shape which is in my field of vision while I am drawing”. Gosia Wlodarczak Read more
Everything old is new again and you can get your 80s fix with The Retro Arcade, which launches on 6 January 2018 at the Draw It. Code It. QUT Summer Holiday Program. Using the power of algorithms and Unity 3D software to immerses users in an 80’s style world, The Retro Arcade includes two new games, Mighty Pucks and Track Stars, and old favourites Block Breakers, Space Junk and Parabola Pirates.
As our world rapidly changes with the influence of technology touching every aspect of our lives, it’s vital that children are equipped with the necessary skills to navigate a dynamic and ever-evolving future. In Queensland, the Department of Education and Training’s #codingcounts initiative places great emphasis on coding and robotics technologies, introducing these learning areas into the curriculum to ensure all students have the opportunity and support to become digital creators and innovators of tomorrow.
This year’s FIRST® LEGO® League Tournament at QUT Gardens Point was a blast! 36 teams, coaches, and spectators arrived bright and early at The Cube on Saturday 18 November to take part in the annual robotics challenge for students aged 9–16 years.
This year’s HYDRO DYNAMICS theme delivered lots of learnings in relation to sourcing, transporting, and disposing of water. Students also applied their water solving skills to real-world problems in the Research Project Challenge eg. improving water fountains at their school or designing their own reusable watter bottle prototype. Read more
Australia’s waste problem is real and we want to create awareness and inspire kids (and adults) to look after our environment. Code-A-Bot has a strong environmental message teaching visitors to code, based on simple programming language featuring drag and drop, and the goal is to create efficiencies in a recycling plant for the future.
Based around a fictional recycling facility DERP (Department of Environmental Resource Processing), the aim of the game is to program robots to sort waste into material categories for processing and recycling. Robots can be coded to move, sense, and collect or distribute rubbish around the facility and into the correct bins. We need your help to make DERP run more efficiently!
Code-A-Bot is The Cube’s new interactive digital game in which players program robot workers to collect and sort rubbish in a bid to create the most efficient virtual waste recycling plant at DERP (Department of Environmental Resource Processing) .
This is what a robot in Code-A-Bot looks like – small and cube-like – we call him robot.
Over the past two months’ school students participating in The Cube’s newest STEAM for Schools workshop, Tinkering with Technology, have had the opportunity to meet and interact with Pepper the Robot.
Students spend their day at The Cube imagining a future with robots as companions and helpers before tinkering with technology and craft materials to explore their ideas. The topic was developed in consultation with key QUT researchers in the field of robotics and aims to inspire curiosity and creative thinking.
For the past six months, the Cube Studio have been developing Code-A-Bot, a game ased around a fictional recycling facility run entirely by robots. Code-A-Bot will be launched and playable at QUT’s Robotronica on 20 August and afterwards will become a regular project rotating on The Cube screens.
Welcome to the DERP (Department of Environmental Resource Processing)
DERP has created an automated materials recovery facility, run exclusively by robots to sort waste into material categories for processing and recycling. Unfortunately, the code that runs the robots has bugs and is inefficient and we need your help!
Visitors to The Cube need to debug and recode the robots to boost the efficiency of the plant. Players will have access to a host of sensors and cameras to assist the selection of the waste and can fit different manipulators to move the waste around the facility and hopefully into the correct bins.
Leighann Ness Wilson reflects on one of The Cube’s STEAM for Schools programs ‘Prototyping towards an age friendly city: LittleBits’
A few weeks ago we met RoboDog: a robotic companion whose tail lights up and sends a signal for medical attention if it senses its owner is unwell. We also met the founders of ICU productions who make bionic eyes for the visually impaired and heard a design pitch for a tech-enabled water collection system.
These were just three responses to the question: How might we prototype for an Age Friendly City? This was posed to a group of year 5 students from the Sunshine Coast region during our STEAM for Schools workshop at The Cube.